Ten Principles for Good Level Design

General / 18 March 2024

Level design is always something that fascinates me. Sometimes I get to contribute my ideas in projects with the game design and Environment Artists. I always have a quick read-through of these which distils the art and science of level design down to a concentrated set of fundamental principles for innovation, engagement, and immersion.

Quick guide breakdown:

  • Good-level design is fun to navigate but throws in some chaos.

  • Level design is driven by mechanics.

  • Work backwards to create an emotional response using level mechanics

  • Do not rely on just audio or words to tell a story.

  • It tells the player what to do, but not how to do it by giving clear objectives.

  • Constantly teaches the player something new with new mechanics

  • Surprise players by taking risks and changing aesthetics or pacing.

  • Use risk reward so players can choose their own difficulty dynamically.

  • Design of non-linearity, bidirectionality, modularity and efficiency.

  • Embrace the escapism and empower the player.

 

Although it's a few years old, in this video Dan Taylor provides a Ramsian-style breakdown of how to create world-class levels.

Watch the full video here: https://www.youtube.com/watch?v=iNEe3KhMvXM