UE4 Deep Terror
City Hologram and Water material

City Hologram and Water material

The Final version of Player Starting pod Environment.

The Final version of Player Starting pod Environment.

NPC Drop Sgt.  I did the voice work and acted out the scene for the animators,  great fun.

NPC Drop Sgt. I did the voice work and acted out the scene for the animators, great fun.

Deep Terror Trailer!

UX Design

UX Design

Logo Design

Logo Design

The first version of the player Starting pod Environment.

The first version of the player Starting pod Environment.

Wall-mounted Monitors give players the Mission objectives.

Wall-mounted Monitors give players the Mission objectives.

"The Drill Pod has been destroyed!"

"The Drill Pod has been destroyed!"

UE4 Deep Terror

A technical VR demo at Computex 2017 with motion tracking guns. I was responsible for game design, level design, scene layout, texturing and optimization. I even did some voice acting too. The game has multiple endings depending on player's actions to create replayability. We expanded the experience to a full game for up to 6 players for ‘Viveland’ VR arcades throughout all of Taiwan and parts of China

More artwork