Re-worked shot from an opening cinematic requiring an environment with matching camera tracking and PNG output for video composition. Created in Unreal 5, using hundreds of assets from various sources including Quixel Megascans and the Unreal marketplace. The scene heavily uses Nanite and Ray Tracing lighting as it needed to be as photo-realistic as possible, and must be instantly recognisable as an old or lost city in the Arabian deserts.
https://www.unrealengine.com/marketplace/en-US/product/ancient-game-01
https://www.unrealengine.com/marketplace/en-US/product/ancient-golem